Creality docs
  • intro
    • Executive Summary
    • Vision & Background
    • Key Features
  • user guide
    • Technical Architecture
    • User Workflow
    • Application Scenarios
  • Business Model
    • Market Analysis & Positioning
    • Built for Access, Scaled for Power
  • Tokenomics
    • The Utility Layer of Creation
  • our plan
    • Roadmap
Powered by GitBook
On this page
  1. intro

Key Features

Text-to-3D Generation

At the core of Creality is a robust generative model that interprets natural language and outputs structured 3D content. Users can input prompts such as:

“A futuristic drone with transparent wings and blue engine glow”

Creality responds by generating a clean, fully rigged 3D model complete with mesh topology, UV maps, and PBR-compatible textures. Behind the scenes, this involves:

  • Semantic parsing of user input

  • Multimodal conditioning from text-to-geometry and text-to-texture

  • Parametric mesh synthesis and procedural rigging

  • Custom materials generation using latent diffusion

Multi-Format Output

Creality is designed for real-world interoperability. Outputs can be exported in formats including:

  • Models: OBJ, FBX, STL, GLTF, USDZ

  • Textures: PNG, TIFF (PBR maps: base color, roughness, normal, metallic, AO)

  • Animations: FBX with baked keyframes or procedural animation presets

  • Scenes: Unity/Unreal prefabs, GLB packages

These are ready for use in printing, game engines, AR/VR environments, simulation, or virtual product showrooms.

One-Click Commercial Use Integration

Creality isn’t just about previewing ideas—it’s about creating real outputs that go into production. Built-in tools allow users to:

  • Export directly to 3D printer formats with correct wall thickness and support generation

  • Generate CNC and manufacturing-ready toolpaths

  • Integrate directly with FDM, SLA, and industrial 3D printers

  • Add LODs for gaming engines or VR optimization

Generative Style Customization

The system supports extensive visual customization through prompt modifiers or UI toggles:

  • Style selectors: low poly, stylized, hyper-realistic, voxel, anime, schematic, blueprint

  • Lighting presets: studio, cinematic, product render, outdoor

  • Repair tools: mesh integrity checks, hole filling, auto-retopology

Reference image upload allows fine-tuned style control via cross-modal attention mechanisms.

Output Quality and Fidelity

  • Clean, manifold meshes ready for physics simulation or mesh Boolean operations

  • UV-unwrapped surfaces with layered PBR texture support

  • Optional animation rigging, IK chains, and idle animations for character assets

  • Optimized polygon count for performance in gaming and AR scenes

PreviousVision & BackgroundNextTechnical Architecture

Last updated 10 days ago